Arc Raiders Dev Confirms It Recently Added Aggression-Based Matchmaking, but 'It's Not a Full Science'
Arc Raiders developer Embark Studios has confirmed one of the community’s biggest questions since the game came out: it does indeed feature ‘aggression-based matchmaking.’
This means that if you’re big into PvP, you’ll be matched up with players who are like-minded. Similarly, if you prefer PvE, you’ll be matchmade with players who tend to avoid conflict with other players.
Arc Raiders’ player versus environment versus player gameplay has resulted in a number of viral clips showing how friendly encounters can quickly devolve into a fight to the last. Yes, you can play solo or in parties up to three, working as a team to progress through the game. However, other players are a constant threat. This has sparked a vociferous debate within the community about the etiquette that has formed in-game, with a retired pro gamer going viral for relentlessly killing casual Arc Raiders players.
It turns out that Arc Raiders will lean on your playstyle when it comes to matchmaking. This ‘aggression-based matchmaking,’ however, is not an exact science, Patrick Söderlund, CEO of Embark Studios told Games Beat in a recent interview / video playthrough of the game.
“Obviously first it's skill-based of course,” Söderlund said of Arc Raiders matchmaking. “Then you have solos, duos, and trios. And then we also, since a week ago or so, we introduced a system where we also matchmake based on how prone you are to PvP or PvE. So if your preference is to do PvE and you have less conflict with players… you'll get more matched up [with similar players]. Obviously it's not a full science.”
Söderlund said the term ‘aggression-based matchmaking’ is “exactly” the system Arc Raiders currently uses. That puts to bed high-level questions about how Arc Raiders matchmaking works for the community, which had wondered about it in recent months. “I can finally stop arguing on Reddit, thank you for the vindication,” said one player.
However, it’s worth noting that Söderlund confirmed Arc Raiders prioritizes "skill" when it comes to matchmaking, then groupings. Aggression-based matchmaking is a factor, but we don’t know how much influence it has on your lobbies compared to other factors. And even Söderlund admitted it doesn’t always works as you’d think.
And how, exactly, does Arc Raiders determine if you’re “prone” to PvE or PvP? If you’re a kill on sight player, sure, you’re probably prone to PvP. But what if you only shoot back at those who shoot at you first? Does that make your lobbies more aggressive? If so, is that fair?
So, one big question answered, but many more remain. As for Embark Studios, it always hoped Arc Raiders would have a tension between both playstyles. Arc Raiders is a multiplayer extraction adventure in which players scavenge the remnants of a devastated world, but the main threats are Arc’s machines and, as Embark Studios puts it, “the unpredictable choices of fellow survivors.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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