Why Turn-Based RPGs Are Resurging, According to Final Fantasy Resonance Devs
Final Fantasy returning to turn-based combat through the upcoming Final Fantasy Resonance is a pretty big deal, even if you were just going off the reception to its initial reveal. Many folks, including myself, are thrilled to see the series' name attached to a game with an HD-2D art style and have the story of Brave Exvius get adapted in the form of Resonance. In my exclusive hands-on preview of Final Fantasy Resonance , I experienced first-hand just how its rethinking turn-based combat with a stagger system, the Job-like Visions, and intricate party customization. And I got to dig deeper into its inspirations, namely Final Fantasy V, in a conversation with producer Keisuke Nakashima and director Hiroto Furuya . There's also this lingering feeling that turn-based RPGs have had a resurgance in recent years. By no means did they ever go away – look at the continued success of Atlus RPGs (Persona, Metaphor, Shin Megami Tensei) and Square Enix's own (Octopath Traveler and Drag...