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Final Fantasy 7 Revelation Will Include Option to Let Players Automatically Level Up Their Characters, but Not Everyone Is Happy About It

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Speaking with IGN Japan at Tokyo Game Show 2026, Final Fantasy 7 Revelation director Naoki Hamaguchi said the game will contain an option to let players automatically level up their characters, allowing them to experience the story without needing to grind — but the broader gaming community is at odds with this idea. Final Fantasy 7 Revelation , like every other game in the series, is very narrative-focused. Luckily, there’ll be a feature for those who want to breeze through tough battles and get to its major story beats, as told by Hamaguchi at TGS 2026. During our conversation , he told us that he’d received feedback from players who claimed they had a hard time getting through the previous games’ main story due to being underleveled, saying they didn’t want to grind through the wealth of side quests to work their way up to a higher level. "Naturally, because we've prepared so much side content, [a player's] level might not quite reach the requirement for the main story....

Andrzej Sapkowski Talks New Witcher Books, Future Adaptations, and More

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The latest Witcher novel, Crossroads of Ravens, finally arrived in English last September, giving fans their first proper look at Geralt of Rivia's earliest days as a monster hunter. I personally loved it, which probably won't come as much of a surprise given I've been eager to badger Andrzej Sapkowski with questions ever since I first picked up The Last Wish many moons ago. Well, I finally got my wish. I recently had the opportunity to chat with Sapkowski, the creator and author of The Witcher books , over email, alongside David French, the English translator of Crossroads of Ravens. See at Amazon UK - £9.49 (was £10.99) See at Amazon US - $15 (was $20) And, perhaps unsurprisingly, Sapkowski is every bit as sharp and disarmingly honest as you'd expect, with a wonderfully dry wit and a talent for delivering remarkably incisive answers. There's also a scholarly flair to his responses, defined by a penchant for weaving classical Latin phrasing in wherever possible—...

Here's Everything You Need to Know About Mighty Mike Plays and the $118,000 He Allegedly Cost His Dad

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Why is everyone talking about Mighty Mike Plays? From the (alleged) $118,000 bill to AI-generated T-shirt designs, we're here to explain how a Minecraft YouTube channel has captured the internet's attention. It's a tale as old as time : a child is playing a video game, they grab their parent's credit card, and all of a sudden, someone has a thousand-dollar hole in their bank account. The story of Mighty Mike has so much in common with the lesson countless others have learned in the past – or does it? Over the space of just a week, a nine-year-old YouTuber and his dad have ensnared an audience of millions, but not everyone is buying the events that started with a 14-minute Minecraft upload. dude i know this isnt what i normally post but i stumbled upon this channel of this 9 year old kid who’s apparently been running 118k usd worth of youtube ads with his dad’s BUSINESS CREDIT CARD 😭😭 pic.twitter.com/paihyQDoiR — alex 🐝 (@oscgoat) September 15, 2026 Mighty Mike...

Silent Hill: Townfall Review

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I spent so much of my time stalking through Silent Hill: Townfall tensed in a cautious crouchwalk, that by the end of the story I was just as worried about the damage to my character’s fraying mental state as I was about the wear and tear on his knees. Taking an about-face from the action-heavy adventure in last year’s Silent Hill f, this latest survival horror spin-off instead embraces the sustained tension of slow-paced stealth, handing you a motion-sensing gadget and tasking you with sneaking past a series of sound-sensitive beasts that have descended on its abandoned seaside village in mid-nineties Scotland. What unfolds is a gripping investigation through an increasingly unsettling world witnessed from a fresh, first-person perspective. Silent Hill: Townfall is riddled with tremendously satisfying puzzles to solve, and peppered with the most disturbing scenes to come out of mid-nineties Scotland since that baby crawled along the ceiling in the original Trainspotting. Silent Hill: ...

Final Fantasy 7 Revelation Will 'Easily Take Over 100 Hours' for Completionists to Beat, Director Teases

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Final Fantasy 7 Revelation director Naoki Hamaguchi teased that completionist playthroughs for the remake trilogy's conclusion could "easily take over a hundred hours" to beat. The developer helping lead the charge on Cloud and the rest of the party's final assault against Sephiroth opened up about the size of the final chapter during an interview with GameSpot . We already suspected there would be a lot to do when Final Fantasy 7 Revelation launches for PC and consoles next year, but it sounds like those looking to see all Square Enix has to offer will be especially busy. "In a standard playthrough from beginning to end, if I were to review and check every single asset and element in the game, it’ll easily take over a hundred hours," Hamaguchi said of his own playthroughs. "Obviously, I can't do that in each and every single playthrough. As the director, I don’t have enough time for that, so sometimes I would just skip combat and focus on checking...

Poppy Playtime Spinoff Escape from Playtime Gets Early Access Release Date

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Escape from Playtime, the co-op survival horror extraction spinoff of the popular Poppy's Playtime episodic horror games that was announced at Gamescom last month, will be launching into Steam Early Access on October 21. In this multiplayer spinoff, you and your friends play as Smiling Critters trapped in the abandoned Playtime Co. factory, trying to escape. You'll work together with your friends, heeding the instructions of a mysterious voice in the factory to build "a promised home for toys who prove their loyalty and usefulness." Puzzle-solving, hiding, sneaking, and careful use of communication – Escape from Playtime uses proximity chat, so if you're too loud, the Playtime Co. rejects roaming the factory will find you and destroy you. The Poppy Playtime game franchise looks to follow in the footsteps of Five Nights at Freddy's and extend its reach into film, as developer Mob Entertainment signed a deal with Legendary Pictures in 2024 to develop a movie b...

Hideo Kojima Reveals What Happened With Sony in Exclusive First Interview Since PlayStation Ditched Physint

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In June, Sony asked Hideo Kojima to attend a Zoom call. At the time, he was busy working on Xbox game OD and PlayStation game Physint , the latter a spiritual successor to the video game series that made him one of the most celebrated developers on the planet: Metal Gear Solid. For the meeting, he brought along Kojima Productions president Shinji Hirano and head of talent development Aki Saito. Kojima tells IGN in his first interview since last week’s dramatic news that he was so stunned by what Sony told him that his mind went blank. PlayStation was pulling out of the Physint project, and funding for it would end. And that was that. Kojima initially kept the news from his staff at Kojima Productions as he worried over the future of his company. Would he have to let developers from the Physint team go? Would they leave anyway, given what had happened? What would the bank, whose loans helped Kojima Productions staff up after the release of Death Stranding, think? And what about all the...