Gundam: Rogue Orbit Interview: A Gundam Game with a Focus on How it Feels to be the Pilot
Gundam is no stranger to video games, but the various pieces of the franchise have never started out with one. That’s all about to change with Gundam: Rogue Orbit. Following its reveal at Summer Games Fest, I spoke with main producer Yuya Tomiyama and chief producer Shinya Satake about starting a new era of Gundam as a video game first, what they’re hoping to accomplish with it, and how Rogue Orbit differs from what’s come before. This interview has been edited for clarity and length. IGN: Rogue Orbit is the first time y’all are launching a new Gundam thing through a game. A lot of people know what a Gundam is, but they may not be familiar with Gundam as a franchise or any particular series. What were the things that you knew you needed to have to make Gundam Gundam in Rogue Orbit? Yuya Tomiyama : There are lots of different Gundam universes out there, but Rogue Orbit is the first time we've introduced a new world through a video game. And because of this, we created the worldview ...