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Dead by Daylight Devs Say Matchmaking Rework Is a 'Re-Imagination of How the Game Is Played'

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The Dead by Daylight team at Behaviour Interactive has opened up about what they say are “significant” changes coming with their upcoming matchmaking rework. Head of partnerships Mathieu Cote and creative director Dave Richard offered an update on their multiplayer rework plans during a conversation with IGN at the Game Developers Conference 2026 (GDC). After promising a "revamp" last summer , they tell players they can still expect to see a matchmaking rework, teasing adjustments that will be more than a few minor tweaks. “We're changing it in a very significant way,” Richard said. “People that have been with us for a long time, for 10 years, will recognize some of the past matchmaking that we have, the best parts of it, and the parts that are functioning now about the matchmaking are still going to be there.” He goes on, calling the upcoming tweaks a “re-imagination” that falls more in line with what makes Dead by Daylight special. That means emphasizing the stor...

One Deranged Pokémon Pokopia Player Has Slurped Up the Entire Ocean

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I am not the best at building nice-looking areas in Pokémon Pokopia . My buildings aren't really aesthetically pleasing and sometimes I patch holes in roads with whatever I have on me, even if it doesn't match. But iffy as my sense of taste may be, at least I am not actively causing a second apocalypse to befall the world of Pokopia, like one player is doing by sucking up the entire ocean and destroying all the land in Bleak Beach. I first saw this person's handiwork a few days ago in the following Reddit post: I got thirsty by u/Mindycane in Pokemon_Pokopia What you are looking at there is Bleak Beach, sans ocean. I did not even know it was possible to guzzle down the ocean. Ditto can slurp up water, it's true, but I sort of just assumed that unless you blocked off smaller patches of water, it would just keep refilling. How wrong I was! In the replies, original poster u/Mindycane says this "only took 6 hours or so" (only!). When asked why, they said...

Marvel MaXimum Collection First Impressions: Preserving the Past As-Is While Also Providing Optional New Features

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The Marvel MaXimum Collection assembles a who’s who of arcade-y Marvel gems. Each game comes with a healthy suite of options and settings that do their best to painstakingly preserve every pixelated frame in the batch. From the arguable crown jewel, X-Men Arcade, to the cult classic Silver Surfer, it seems like the preservationists at Limited Run Games are living up to their reputation with yet another museum-like collection. I stopped by the Limited Run Games booth at PAX East last week to check out their latest collection, mess around with its tools, and punch some baddies as various Marvel heroes in the Maximum Collection. Packaged with X-Men: The Arcade Game, Captain America and The Avengers, Spider-Man/Venom: Maximum Carnage & Separation Anxiety, Spider-Man/X-Men: Arcade’s Revenge, and Silver Surfer – all playable in their respective original forms, including different platforms for some. While the X-Men Arcade game holds a special place in my heart, I was never around to...

What is your Must Play Playstation Game you Recommend to People?

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Pokémon Pokopia Players Are 'Shiny Hunting' for Rare Variants of Certain Items

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There are no shiny Pokémon in Pokopia . That's either a shame or a relief, depending on your attitude toward shiny hunting. Only one of each unique Pokémon exists in the game, and it will never be shiny, so you do not have to agonizingly reset your game again and again in hopes of a slightly off-color Bulbasaur. However, because Pokémon players are sadists or something, they've managed to find another rare "variant" to hunt down. This time, it's furniture. Pokopia players have discovered that some items in the game seem to have rare "variant" versions that appear on occasion when you set them down. For example, the Chansey Plant item is a big ol' topiary that looks just like a Chansey. But sometimes, when you set it out, its face will be a Ditto face instead of a Chansey. Please enjoy: Every time you set down an item that has a variant appearance, it seems to have a random, low-ish chance of appearing with its different form. You can try and spa...

Super Meat Boy 3D Review

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The original Super Meat Boy was built all around speed and precision; regularly demanding players make unbelievable jumps at high velocity, land on a box the size of Meat Boy himself, jump again while maintaining momentum, all while avoiding saw blades, insta-death salt waterfalls, and all forms of other hazards along the way. That’s hard enough to do in 2D, so the idea of requiring that level of precision while also contending with a Z-Axis made the thought of a 3D Super Meat Boy seem like an unsolvable puzzle. I’ll say straight up that even though the attempt is respectable, Super Meat Boy 3D does not completely solve this problem. Far too many of my deaths came from frustratingly jumping straight towards a wall or platform, only to find out that I was actually slightly behind or slightly in front of it, causing poor Meat Boy to jump towards nothing and turn into super meat paste. Fortunately, levels are so short and respawns are so quick that deaths are just a slight inconvenienc...