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Tactical PC FPS Game Squad Is Coming to Consoles, Playable PS5 Alpha Releases Later This Month

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The acclaimed PC shooter, Squad , is coming to consoles — and PS5 players will be able to experience it very soon. Developer Offworld Industries has announced that Squad will be making its way to Xbox Series X|S and PS5. PlayStation players will be able to give it a whirl later this month with a playable alpha, which will take place from October 16 - 25. Xbox players will have to wait for the full release, unless Offworld provides another opportunity to test the console version out ahead of launch. The developer has promised an optimised experience for console with handpicked maps, a "bespoke polish for flawless performance," optional crossplay with other consoles, and new communication methods via a radial wheel that allows you to issue commands and pings. The game is expected to bring its 50v50 matches to the consoles, as well. If you're interested in checking out the alpha on PS5, you can click here to sign up . As of right now, there's no release date for Squad...

Blue Team Only Wins 15% of Its Wardogs Games — We Asked a Color Psychologist Why

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Wardogs is a free-for-all sandbox military game where three separate teams battle for control over an ever-changing zone in the middle of a massive map, as tanks fire shells, artillery and mortars pepper the landscape, helicopters blast the drums of war (Eiffel 65's hit song Blue (Da Ba Dee)) through proximity chat, and dozens of try-hards run and gun. There’s Valkyra, Red Team; Manticore, Green Team; and Lonestar, Blue Team. They look different on the field, with Red rocking a soviet style, Green wearing Persian gear, and Blue looking like a Western paramilitary, but they all have access to the same equipment and have equal chance to win. So, why the hell does the Blue Team always lose? Lonestar has become a meme in the Wardogs community. There are dozens and dozens of montages, showing them bumble and fail, missing all their shots except the ones aimed at their teammates. It’s like a David Attenborough documentary or something, watching them gear up in their spawn area as their ...

Big Walk Developer Explains Why the Game Isn't on Xbox

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Big Walk developer House House has explained why it’s boycotting Xbox and thus why the game isn’t available on Microsoft's console. House House, the Australian studio behind Untitled Goose Game, released clever co-op puzzle adventure Big Walk earlier this year on PC, PlayStation 5, and Nintendo Switch 2, leaving Xbox Series X and S out in the cold. Big Walk was critically acclaimed upon release, earning a 91 rating on Metacritic and multiple appearances on Game of the Year contender lists. IGN’s Big Walk review returned a 9/10. We said: “Big Walk is a rewarding co-op adventure full of beautiful emergent moments as you find solutions to cleverly built puzzles and explore its vast open world with your friends.” Since then, fans had wondered why the game failed to come out Xbox. In a statement published to its website , House House said it made the decision as part of its support for campaign group Boycott, Divestment, Sanctions (BDS), which describes itself as a “Palestinian-led m...

Mick Gordon On How He Helped to Make Warhammer 40,000: Boltgun 2’s Climactic Boss Fight “Big and Bombastic”

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If you were making a sequel to Warhammer 40,000: Boltgun and wanted to inject a bit of extra boom into the boomer shooter, then you probably wouldn’t look any further than Mick Gordon. The legendary Aussie composer has been soundtracking videogames for about two decades, but it was his face-melting work on 2016’s Doom and 2020’s Doom Eternal that really established his monster guitar riffs as the perfect way to fire up fans of first-person shooters. It seemed a no-brainer, then, that developer Auroch Digital would enlist Gordon to add his signature heavy touch to the climactic boss fight at the end of Warhammer 40,000: Boltgun 2. Ahead of the game’s release this week, IGN caught up with Gordon to get an insight into how his curtain-dropping contribution to the shooter sequel’s soundtrack came about. IGN: How did you come to be involved with Warhammer 40,000: Boltgun 2? Were you familiar with the first game? Mick Gordon: Yeah, definitely. So, I sent the team an email after the first Bol...

GTA 6 Was Originally Meant to Release Much Sooner Than We Realized

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Rockstar Games has revealed that it originally intended to develop GTA 6 alongside Red Dead Redemption 2, meaning it probably would've come out much sooner than we ever realized. As told in a new article from Bloomberg , Rockstar Games initially planned to develop Red Dead 2 and GTA 6 at the same time, but that quickly became infeasible. Rockstar North co-studio head Rob Nelson recognized that the ambition behind Red Dead Redemption 2 meant they would need to treat it as an all-hands-on-deck situation, which also meant putting GTA 6 on the back burner. However, GTA 6 would benefit from this, as Nelson noted to Bloomberg that everything they built for Red Dead would "pay off" in GTA 6. That appears to be true, as GTA 6 uses a lot of ideas and systems from Red Dead Redemption 2, including its NPC interaction system. It seems unlikely that GTA 6 would be what it is today if it had stayed the course and been developed in tandem with the western sequel. Unfortunately for fans...

Ubisoft Cuts 70 Staff From Skull and Bones Dev, Shuts Down Trials Studio RedLynx

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The cuts and studio shutdowns continue at Ubisoft, this time with layoffs hitting the developer of Skull and Bones and the closure of Trials maker RedLynx. GamesIndustry.biz reported that Finnish studio RedLynx will close down, with up to 52 people losing their jobs. Meanwhile, Ubisoft Singapore, developer of pirate game Skull and Bones , will lose 70 staff. In a statement, Ubisoft insisted Ubisoft Singapore “remains an important part of Ubisoft’s global production organization.” GI said 70 staff represented around a fifth of Singapore’s total headcount, which suggests 280 staff are left. Skull & Bones suffered a notoriously choppy development that stretched out over years. After a series of delays, it eventually launched early 2024 with a $70 price tag that Ubisoft boss Yves Guillemot justified by describing Skull & Bones as a "quadruple-A game." Year 3 Season 2, titled Crimson Waters, launched in August. RedLynx, meanwhile, was gobbled up by Ubisoft in 2011 having ...

Peak Has Been Leaked for PS5 by the ESRB

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The beloved co-op adventure game, Peak , has been leaked for PS5 by the ESRB. Last year, an adorable, cheap co-op game known as Peak blew up on Steam . In the game, players unite with their friends to pass through a wide variety of deadly obstacles in order to climb absurdly tall mountains. They must use the power of friendship and a handful of tools to overcome the odds, often resulting in hilarious deaths, injuries, and hijinks. As of August 2025, Peak has sold over 10 million copies , partially thanks to the fact it only costs $8 and is an easy sell to a group of friends. It seems like the game will likely only continue to grow its audience, as the ESRB has rated Peak for PS5. Historically, ESRB leaks are incredibly accurate, so it seems like only a matter of time before an official announcement is made. As of right now, it's unclear if Peak will also come to Xbox and Nintendo Switch 2, but it would be surprising if this remained console exclusive to PS5. Unfortunately for new ...