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Ex-Call of Duty: Black Ops Design Director David Vonderhaar Teases New Original FPS: 'If David Lynch Made Shooters'

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Former Call of Duty: Black Ops multiplayer design director, David Vonderhaar, has teased his next game and it sounds nothing like Call of Duty. In an interview with Bloomberg , Vonderhaar confirmed that he is not making another military shooter like Call of Duty and instead described it as “if David Lynch made shooters.” It'll be a co-op game that isn't aiming to compete with Call of Duty, as players will be teaming up to face environmental challenges while combating other players. As of right now, the title for the game has yet to be revealed. Vonderhaar left Treyarch in 2023 , a year before the release of Call of Duty: Black Ops 6. It was a shock for fans, as Vonderhaar was one of the key minds behind some of the greatest Call of Duty games, such as Black Ops 2. Shortly after his departure, he opened a new studio known as BulletFarm . The team had been working on its first game since 2024, but it seems like the game has been scrapped in favor of a different project. It was c...

Star Wars: Fate of the Old Republic Developer Teases Game's Length and Development Time

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Star Wars: Fate of the Old Republic won't be another bloated single-player game that takes over half a decade to develop, game director Casey Hudson has insisted. Via an interview with Bloomberg , we learned a few new details about the highly anticipated Star Wars RPG, which aims to be a spiritual successor to BioWare's much-loved Knights of the Old Republic. Hudson talked a bit about the aspirations for the final product, both for how long it will take to produce and how long it will take players to finish it. For starters, Hudson isn't backing down on his claims that Star Wars: Fate of the Old Republic will release before 2030 , but doesn't have an exact release date in mind. He noted that he has never spent more than four years on a game and has no desire to spend five to seven years working on one, like some other studios. He also ruled out the use of AI to help speed up development, calling it "creatively soulless" and "unhelpful." The team wil...

Sega Cancels Mysterious 'Super Game' 5 Years After It Was Announced, Amid Pull Back From Underperforming Free-to-Play

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Sega has confirmed it has canceled its mysterious "Super Game" as part of a company-wide pull back from free-to-play following weak sales. Reporting its 2026 fiscal year financial results, Sega said new free-to-play games had struggled, and while reviewing its ‘Games as a Service’ strategy, it had decided to cancel Super Game. Sega’s Super Game was never made entirely clear, although Sega had said it was due out by the end of March 2026. When the project was announced in 2021 , it formed a part of a long-term initiative that also involved a new first-person shooter developed at a European studio. Lots of industry buzzwords were used to describe what Sega was going for, such as ‘global,’ ‘online,’ ‘make into media,’ and ‘IP utilization.’ Sega had hugely ambitious sales targets for Super Game, too, aiming to bring in 100 billion yen (approx. $634 million) across its lifetime. News on Super Game has been thin on the ground, however. In November 2021, Sega said it was thinking ab...

Uncharted 4 Video Finally Reveals Details About Amy Hennig's Scrapped Version

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A new video has revealed a ton of exciting new information on the original, scrapped version of Uncharted 4 by Amy Hennig. For those that don't know the history, Amy Hennig was the writer and creative director of the first 3 Uncharted games. She was working on a fourth game for the PS4, but abruptly left the project in early 2014 and was replaced by Bruce Straley and Neil Druckmann. Rumors regarding her departure have circulated for years, but former Naughty Dog employee Gabriel Betancourt recently suggested to YouTuber Kiwi Talkz that Hennig's version of the game wasn't meeting internal standards. Sony reportedly threatened to pull funding from the game if things weren't turned around, and that's when Druckmann and Straley took over. In 2021, Nathan Drake actor Nolan North stated that eight months of work on Uncharted 4 were thrown out after the change. For years, fans have wondered what Uncharted 4 would've looked like had Hennig stayed on board. A new video...

007 First Light Will Run at 60fps on PS5 Pro

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After months of concerns regarding 007 First Light's performance, IO Interactive has confirmed the upcoming Bond game will run at 60fps. When 007 First Light's gameplay was revealed in September 2025, fans grew concerned about the game's performance. The frame rate appeared to be pretty choppy, particularly during big, busy action sequences. IO Interactive seems to have used its extra time on First Light's development to smooth out performance issues, and has confirmed that the game will run at 60fps on the PS5 Pro and will hit 60fps in performance mode on base PS5. 007 First Light will also have a quality mode, which will allow the game to have higher fidelity, but run at 30fps. "007 FPS" they said back in September...👀 Pleased to showcase 007 FIRST LIGHT is running at 60 FPS on PS5 Pro. Let us know on what platform will you play on May 27th? 👇 Pre-order now and get a free Deluxe Edition upgrade. https://t.co/TYuWmcA0nA #007FirstLight … pic.twitter.com/si...

Rebuilding Sanctuary: The Making of Diablo IV: Lord of Hatred with Blizzard

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“An expansion is not about fixing; it's about evolving,” Diablo IV: Lord of Hatred ’s Associate Game Director Zaven Haroutunian tells me. “And if we do our job, they are expanding and evolving toward solving existing problems. That’s a win-win. I look at our teams as being heavy hitters when it comes to this stuff. They're operating at such a high level, and they've got enough experience under their belt where they can do just that.” Diablo IV debuted three years ago, and like previous entries in the groundbreaking action-RPG series, it has been evolving and expanding ever since. From regular seasonal updates and overhauls of existing systems to new activities and a story-driven campaign in the form of Vessel of Hatred, there’s been a lot . With that, Diablo IV’s second major expansion, Lord of Hatred, on paper might sound like more of the same, albeit supercharged. Instead of one new class, there are two, with the return of the fan-favourite sword-and-board-wielding Palad...

'His Voice and Delivery Was Human' — Darkest Dungeon Dev Says Red Hook Will Never Use AI to Replicate the Voice of Late Narrator Wayne June

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Darkest Dungeon 2 developer Red Hook Studios has said it won't use AI to replicate the voice of deceased voice actor Wayne June. Studio co-founder Chris Bourassa spoke about how the passing of the iconic narrator will affect the series going forward in a reply to a post on the Darkest Dungeon subreddit (via Kotaku ). He told fans to rest assured that Red Hook will "never, ever erode" June's legacy by using AI to attempt to copy his performance. "In one of his last emails to me, Wayne gave us permission to train an AI on his voice, something he'd staunchly opposed prior to the end," Bourassa said. "We'd never asked to do it. I think he was trying to put the game/team/fans first - offer us a 'way forward.' I declined, and we donated to his family anyway." Red Hook confirmed that June had passed away in January 2025. Bourassa shared a message at the time, saying that it was "one of my life's greatest honors to have written f...