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Final Fantasy 7 Revelation Will 'Easily Take Over 100 Hours' for Completionists to Beat, Director Teases

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Final Fantasy 7 Revelation director Naoki Hamaguchi teased that completionist playthroughs for the remake trilogy's conclusion could "easily take over a hundred hours" to beat. The developer helping lead the charge on Cloud and the rest of the party's final assault against Sephiroth opened up about the size of the final chapter during an interview with GameSpot . We already suspected there would be a lot to do when Final Fantasy 7 Revelation launches for PC and consoles next year, but it sounds like those looking to see all Square Enix has to offer will be especially busy. "In a standard playthrough from beginning to end, if I were to review and check every single asset and element in the game, it’ll easily take over a hundred hours," Hamaguchi said of his own playthroughs. "Obviously, I can't do that in each and every single playthrough. As the director, I don’t have enough time for that, so sometimes I would just skip combat and focus on checking...

Poppy Playtime Spinoff Escape from Playtime Gets Early Access Release Date

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Escape from Playtime, the co-op survival horror extraction spinoff of the popular Poppy's Playtime episodic horror games that was announced at Gamescom last month, will be launching into Steam Early Access on October 21. In this multiplayer spinoff, you and your friends play as Smiling Critters trapped in the abandoned Playtime Co. factory, trying to escape. You'll work together with your friends, heeding the instructions of a mysterious voice in the factory to build "a promised home for toys who prove their loyalty and usefulness." Puzzle-solving, hiding, sneaking, and careful use of communication – Escape from Playtime uses proximity chat, so if you're too loud, the Playtime Co. rejects roaming the factory will find you and destroy you. The Poppy Playtime game franchise looks to follow in the footsteps of Five Nights at Freddy's and extend its reach into film, as developer Mob Entertainment signed a deal with Legendary Pictures in 2024 to develop a movie b...

Hideo Kojima Reveals What Happened With Sony in Exclusive First Interview Since PlayStation Ditched Physint

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In June, Sony asked Hideo Kojima to attend a Zoom call. At the time, he was busy working on Xbox game OD and PlayStation game Physint , the latter a spiritual successor to the video game series that made him one of the most celebrated developers on the planet: Metal Gear Solid. For the meeting, he brought along Kojima Productions president Shinji Hirano and head of talent development Aki Saito. Kojima tells IGN in his first interview since last week’s dramatic news that he was so stunned by what Sony told him that his mind went blank. PlayStation was pulling out of the Physint project, and funding for it would end. And that was that. Kojima initially kept the news from his staff at Kojima Productions as he worried over the future of his company. Would he have to let developers from the Physint team go? Would they leave anyway, given what had happened? What would the bank, whose loans helped Kojima Productions staff up after the release of Death Stranding, think? And what about all the...

EA Sports FC 27 Review So Far

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I find myself in a weird place for my in-progress review of EA Sports FC 27. On one hand, worthwhile strategic elements have finally been added that reflect real-world tactics in a concise, intuitive way. On the other hand, the promised improvements to behavior and pathing of computer-controlled players on the field still ring hollow, carrying over many of the same issues the series has had for over a decade. Couple this with the dreaded introduction of open-world elements via The Grounds, and the result is yet another instance of positive steps forward but negative steps backward. Ever since NBA 2K14 introduced MyPark, which eventually evolved into The Neighborhood in NBA 2K18 and The City in NBA 2K21, I figured it was only a matter of time before EA brought a similar open world full of activities to its sports franchises. While The Grounds isn't without merit, it often feels like EA is trying to solve a problem that didn't really exist. My first impression is that The Grounds...

Final Fantasy 7 Revelation Director Warns of 200GB Install Size for Remake Trilogy's Final Chapter

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Final Fantasy 7 Revelation will require around 200GB of storage when it launches next year, director Naoki Hamaguchi has warned. The Square Enix developer talked about the install requirements for the remake trilogy's long-awaited conclusion during an interview with VGC . When talking about how Final Fantasy 7 Revelation will compare to previous entries in the series, he confirmed that the final chapter of Cloud and Sephiroth's story will be especially demanding. "Things are still getting worked out, but it’s probably going to be around 200GB of game," Hamaguchi said when asked about additional downloads for physical versions of Final Fantasy 7 Revelation . "I understand there are a lot of opinions about this topic, but at the end of the day, the fact is we need to overcome the hardware to a certain extent. "One thing I want to say is, even though the game will not be on the full disc, in the position we’re in, because discs may be dying out, or maybe stayi...

The Blood of Dawnwalker Cost Just $40 Million to Develop

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Developer Rebel Wolves' September success story, The Blood of Dawnwalker , cost just $40 million to make. Information related to the Warsaw, Poland-based studio's behind-the-scenes activities comes from a new Bloomberg report. It included the news that Rebel Wolves managed to bring The Blood of Dawnwalker to life and find a solid audience with little more than the $40 million budget supplied by NetEase Inc. Game designer Konrad Tomaszkiewicz, who previously served as one of the leading developers behind games like The Witcher 3: Wild Hunt and Cyberpunk 2077, worked on early versions of Rebel Wolves' first game with a small team back in 2022. Tomaszkiewicz self-funded the project for that first year as the team hammered out its prototype in hopes of finding a partner, with NetEase later stepping in with the fund the game while acquiring 26% of the studio. The $40 million figure comfortably lands The Blood of Dawnwalker in the AA space instead of the AAA realm where games oft...

Remedy Honors the Late David Lynch in Control Resonant With Powerful Twin Peaks Quote

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Remedy Entertainment's games have always been inspired by the late, great filmmaker David Lynch , who passed away in January 2025. Best known for the influential muder mystery series Twin Peaks and cult classic thriller Mulholland Drive, Lynch's penchant for merging surrealism with horror and absurism made him iconic as a director and screenwriter. Those inspirations are clearly seen in 2019's Control and especially in 2023's Alan Wake 2. Now, Remedy's latest game Control Resonant features an Easter egg that pays tribute to him with one of the most powerful quotes from Twin Peaks. Throughout the open zones in Control Resonant, you'll find tons of details in the environment that build up its fictional version of New York City. One is a movie theater with a marquee outside that reads: "NOW PLAYING: FIX YOUR HEART OR DIE." It's a reference to a line from 2017's Twin Peaks: The Return in which the character Gordon Cole (played by David Lynch himse...