1666: Amsterdam Developer Admits Using AI Assets and Apologizes, Says They'll Now Be Replaced
The developer of 1666: Amsterdam has apologized for its use of AI assets in the game's playable prologue, which is available now on PC. In a statement posted to X/Twitter, the studio acknowledged "concerns" had been raised by those who had played the 30-minute experience and spotted in-game art that appeared AI-generated. Panache Digital Games, which previously made ape survival game Ancestors: The Humankind Odyssey, announced 1666: Amsterdam last week during the Summer Games Fest livestream . It's a concept that Panache founder Patrice Désilets devised years ago following his acrimonious exit from Ubisoft, where he co-created Assassin's Creed. The statement admits that Panache's team of artists used AI to generate "early versions of assets," which will now be replaced for the game's full version. It's unclear if these were always set to be replaced, or are simply being changed due to backlash. "A number of people have raised questions...