'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Development
Nintendo has said it was unwilling to backtrack on the design of Metroid Prime 4: Beyond's controversial open world hub despite seeing "changed" attitudes to open-world games, as the project had already been rebooted once already. The Nintendo Switch and Switch 2 blockbuster launched last month to mostly positive reviews, but also a broad swathe of criticism specifically for its annoying supporting characters and bland open-world desert hub where you ride around rather aimlessly on a motorbike. Now, in an interview with Famitsu (translated via ResetEra / Nintendo Everything ), the Metroid Prime 4: Beyond development team has revealed that it struggled balancing Nintendo's desire to experiment with open-world gameplay with the Metroid series' core exploration, and ultimately had to stick to its original plan for the game rather than risk delaying it any further. "At the start of the project, perhaps due to the influence of The Legend of Zelda: Breath...