Elden Ring Nightreign’s Concept Artist on Making Nightreign Feel Familiar But Also Different – IGN First
FromSoftware games have always had a very distinct visual style, So much so, that it's usually pretty easy to predict when that iconic "FromSoftware" logo is about to pop up after a sudden fade to black, even in an announced game trailer for an upcoming FromSoft game. This is thanks to the many talented artists at the studio, and during my time at their office, I got a chance to sit down with one of them, Concept and Environmental Artist Saori Mizuno, to talk about her inspirations, the art direction she was given for Elden Ring Nightreign, and how it differed from her work on previous FromSoft games. IGN: So generally, what was different about working on Nightreign versus the base Elden Ring game, or and anything prior that you have worked on with FromSoftware? Saori Mizuno - Concept Artist on Elden Ring: Nightreign: In general, for Nightreign, we would receive an order for a design and then if it was myself in charge of that particular concept, then I would iterate...