The Until Dawn Movie’s Greatest Weakness Is Straying So Far Away From the Game
This article contains spoilers for the Until Dawn movie. I've been racking my brain over the conundrum that is adapting Until Dawn. Supermassive Games' deconstruction of horror cinema through choice-based butterfly effect mechanics is essentially a 10-hour playable movie—a damn fine one written by indie horror staples Larry Fessenden and Graham Reznick—so a film adaptation couldn't just be the same thing. But a film that isn’t indebted to the game and its "choose your own adventure" method doesn't feel appropriate either. Sony's desire to release an Until Dawn adaptation seemed misguided upon announcement, and after viewing the film, it's still a headscratcher. That's because David F. Sandberg's Until Dawn movie betrays the core hook of Supermassive's Until Dawn. Writers Gary Dauberman and Blair Butler chose to adapt Until Dawn as its title reads. In this case, "Until Dawn" translates into a time-loop-like horror scenario ...