Kirby and the Forgotten Land Developer Admits the Final Boss Difficulty Might've Been 'a Bit Too Steep'
In keeping with HAL Laboratory’s philosophy, Kirby games have gained a reputation as fun and approachable for the entire family. They’re full of cleverly hidden collectibles and the occasional biblically-accurate angel of a final boss to challenge folks who want something tricky, but you can also finish them easily enough with a kid riding shotgun as Waddle Dee. But maintaining the challenge and the approachability can be a difficult balance, perhaps as demonstrated in Kirby and the Forgotten Land. Kirby franchise director Shinya Kumazaki tells me at the Game Developers Conference last week that he himself of a player of difficult games, and has his own personal standards of what’s fun and what’s not in terms of difficulty. But Kumazaki isn’t working with his own standards when designing Kirby games: Kirby is fundamentally intended to be extremely approachable for everyone , so you can’t expect it to be like a Dark Souls game. But that doesn’t mean they’re devoid of challenge, Kum...