After Hundreds of Hours, Some Crimson Desert Players Are Complaining That the World Has Become Too 'Peaceful' Because They've Basically Killed All the Enemies
Crimson Desert has a huge map and lengthy story that will take most players over 100 hours to work their way through, but now Pearl Abyss’ action adventure has been out for a few weeks, some are starting to complain that the open world has become too peaceful — because they’ve killed everyone. One of the interesting things about Crimson Desert’s design is that for the most part enemies do not respawn, and camps, which you can overtake, do not become repopulated with enemies once you’ve cleared them out. Missions are not repeatable, and there is no Skyrim-style Radiant quest system to generate random encounters for eternity. Of course, there are things to do in Crimson Desert once you reach the endgame. You can wrap up any hangover quests, visit any unexplored areas, solve any leftover puzzles, and take on any bosses left standing. But what happens if you’ve killed all the enemies in the game? That’s something players are now running up against, and, despite getting hundreds of h...