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One Deranged Pokémon Pokopia Player Has Slurped Up the Entire Ocean

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I am not the best at building nice-looking areas in Pokémon Pokopia . My buildings aren't really aesthetically pleasing and sometimes I patch holes in roads with whatever I have on me, even if it doesn't match. But iffy as my sense of taste may be, at least I am not actively causing a second apocalypse to befall the world of Pokopia, like one player is doing by sucking up the entire ocean and destroying all the land in Bleak Beach. I first saw this person's handiwork a few days ago in the following Reddit post: I got thirsty by u/Mindycane in Pokemon_Pokopia What you are looking at there is Bleak Beach, sans ocean. I did not even know it was possible to guzzle down the ocean. Ditto can slurp up water, it's true, but I sort of just assumed that unless you blocked off smaller patches of water, it would just keep refilling. How wrong I was! In the replies, original poster u/Mindycane says this "only took 6 hours or so" (only!). When asked why, they said...

Marvel MaXimum Collection First Impressions: Preserving the Past As-Is While Also Providing Optional New Features

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The Marvel MaXimum Collection assembles a who’s who of arcade-y Marvel gems. Each game comes with a healthy suite of options and settings that do their best to painstakingly preserve every pixelated frame in the batch. From the arguable crown jewel, X-Men Arcade, to the cult classic Silver Surfer, it seems like the preservationists at Limited Run Games are living up to their reputation with yet another museum-like collection. I stopped by the Limited Run Games booth at PAX East last week to check out their latest collection, mess around with its tools, and punch some baddies as various Marvel heroes in the Maximum Collection. Packaged with X-Men: The Arcade Game, Captain America and The Avengers, Spider-Man/Venom: Maximum Carnage & Separation Anxiety, Spider-Man/X-Men: Arcade’s Revenge, and Silver Surfer – all playable in their respective original forms, including different platforms for some. While the X-Men Arcade game holds a special place in my heart, I was never around to...

What is your Must Play Playstation Game you Recommend to People?

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Pokémon Pokopia Players Are 'Shiny Hunting' for Rare Variants of Certain Items

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There are no shiny Pokémon in Pokopia . That's either a shame or a relief, depending on your attitude toward shiny hunting. Only one of each unique Pokémon exists in the game, and it will never be shiny, so you do not have to agonizingly reset your game again and again in hopes of a slightly off-color Bulbasaur. However, because Pokémon players are sadists or something, they've managed to find another rare "variant" to hunt down. This time, it's furniture. Pokopia players have discovered that some items in the game seem to have rare "variant" versions that appear on occasion when you set them down. For example, the Chansey Plant item is a big ol' topiary that looks just like a Chansey. But sometimes, when you set it out, its face will be a Ditto face instead of a Chansey. Please enjoy: Every time you set down an item that has a variant appearance, it seems to have a random, low-ish chance of appearing with its different form. You can try and spa...

Super Meat Boy 3D Review

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The original Super Meat Boy was built all around speed and precision; regularly demanding players make unbelievable jumps at high velocity, land on a box the size of Meat Boy himself, jump again while maintaining momentum, all while avoiding saw blades, insta-death salt waterfalls, and all forms of other hazards along the way. That’s hard enough to do in 2D, so the idea of requiring that level of precision while also contending with a Z-Axis made the thought of a 3D Super Meat Boy seem like an unsolvable puzzle. I’ll say straight up that even though the attempt is respectable, Super Meat Boy 3D does not completely solve this problem. Far too many of my deaths came from frustratingly jumping straight towards a wall or platform, only to find out that I was actually slightly behind or slightly in front of it, causing poor Meat Boy to jump towards nothing and turn into super meat paste. Fortunately, levels are so short and respawns are so quick that deaths are just a slight inconvenienc...

Dress to Impress Codes (March 2026)

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Last updated on March 31, 2026 : Added two new Dress to Impress codes! If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in March 2026 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry. All the DTI codes below have been tested as working at the time of submission. However, codes with unknown expiry dates may stop working at any time. Active Dress to Impress Codes (March 2026) Here are all the active Dress to Impress codes in March 2026 and the free rewards you get for redeeming them: FACECARD - April Fools' face (NEW!) (Expires April 4, 2026 at 8:00 AM PT) BADDIE4LIFE ( NEW! Returning code so if you redeemed it previously, you can't again) (Expires April 4, 2026 at 8:00 AM PT) LIONDANCER - Lion Dancer set LNY - Lunar New Year clothing BHM26 - Dress and jacket CA11MEHHALEY - Bear...

Deus Ex Dev Eidos-Montréal Announces Mass Layoffs Alongside Departure of Head of Stuido David Anfossi

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Deus Ex and Tomb Raider developer Eidos-Montréal has announced a wave of layoffs alongside the departure of head of studio David Anfossi. The Embracer Group developer confirmed the significant reduction to its workforce with a social media post today. Its message comes with confirmation that 124 employees across its production and support teams and is “a result of changing project needs.” “Today is a difficult day for our studio and reflects the need to adapt and concentrate efforts where Eidos-Montréal can be most effective,” Eidos-Montréal’s post says. “We are deeply grateful to the team members impacted; this decision is not a reflection of their talent, dedication, or performance. Supporting those impacted with care and respect remains our priority, while ensuring continuity for the teams moving forward.” Anfossi first joined Eidos-Montréal as a producer in 2007 and eventually went on to take the role of head of studio in 2013. His time at the game developer saw him oversee ...