Pragmata Contains a Stage That's a 'Fake New York Generated by AI,' but It's Entirely Made by Humans
It seems like every few weeks , we're finding out about another developer using generative AI to create assets for their games, or at least strongly considering it. So I'm pretty intrigued at the latest interview from the dev team behind Pragmata, wherein they said they're hand-crafting one of the levels in the game to look like it was AI-generated, despite it being fully made by humans. This comes from an interview published by 4Gamer and translated by Automaton , which has director Cho Yonghee and producer Naoto Oyama from Capcom talking about Pragmata's New York City-like stage, which was designed intentionally to feel AI-generated to the player. (You can see some snippets of this stage in the trailer below.) “For Pragmata, we set the premise as ‘a fake New York generated by AI,’” said Cho. “When familiar locations appear, players can relate more easily. On top of that, to make it clear that this isn’t the real New York, we wanted something slightly distor...