Slay the Spire 2 Early Access Review So Far
On its Early Access launch day, before I'd unlocked anything, I was struck by how much Slay the Spire 2 felt more like a remake of the original Slay the Spire than a sequel. The tutorial didn't tell me – someone with over 1,000 hours in the original – anything I didn't already know. The map where you choose your path and whether to aim for riskier battles with higher rewards or potentially lower-stakes encounters (which can still turn wild on you) is exactly the same, and the turn-based combat follows basically all the old rules of how you spend your allotted energy points to play cards that build up your armor and hack away at the enemy's defenses and health until one side or the other is dead. That's not a bad thing when your starting point is one of the all-time greats – just a few months ago I lavished praise on another deckbuilding roguelike sequel, Monster Train 2 , for a similar approach. And as I've progressed and unlocked some of the new content over...