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Castlevania: Belmont’s Curse Review

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Nearly two decades after the last mainline 2D Castlevania game,the team behind 2023’s Dead Cell’s Return to Castlevania DLC has been given the keys to Dracula’s Castle for real. Castlevania: Belmont’s Curse aims to breathe fresh life into this 40-year-old series with a creative blend of old and new ideas. With a brand new Belmont wielding the family whip, familiar foes in your way, and modern conveniences that have become expected in the genre, developer Evil Empire has largely hit their mark – but if you are a longtime fan expecting Belmont’s Curse to be a completely faithful revival of the series we played back in the early 2000s, then you will want to think again. This is a different breed of monster you're hunting, both for good and for ill. Belmont’s Curse picks up in Paris about 23 years after the events of the NES/Famicom classic Castlevania III: Dracula’s Curse (the game Netflix’s original Castlevania series was based on). This time, the Belmont in charge of dishing out pa...

Mick Gordon Plans to Take His Upcoming Doom Concert Performance On the Road

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Award-winning composer and skull-shattering guitar shredder Mick Gordon has given an update on the scheduled live performances of his Doom and Doom Eternal soundtracks, explaining in an interview with IGN at PAX Australia this past weekend that his appearance as headliner at the UK’s RADAR festival in 2027 isn’t merely intended as a one-off. “The two that we’ve announced are this headline show for RADAR, which is going to be on August 1, 2027,” said Gordon. “That’s going to be me with a band and a live orchestra playing music from Doom and Doom Eternal and some other stuff. Then a few days later I’m going to be in the Czech Republic playing the Brutal Assault Festival, which is in a medieval castle, which is so metal. That’s with bands like Children of Bodom, Knocked Loose, and Humanity's Last Breath. It's like a really, really incredible 25,000-people metal festival.” That all sounds great, but what if you happen to be one of the millions of Doom fans that can’t make it to the...

Satisfactory: The Board Game Preview

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Automation and factory-building games have become pretty popular over the past few years, with Coffee Stain Studios' Satisfactory being one of the stars of the genre. I have always admired the sprawling conveyor belts and mega structures of the factory-building powerhouse from a comfortable distance, dipping my toe into the waters with messy (but kind of functional) factories of my own. Soon, factory builders will have a whole new way to build out their process, as Mood Publishing, the same publisher behind Hitman: The Board Game , is looking to bring the beloved factory sim to your tabletop with Satisfactory: The Board Game and the launch of their latest crowdfunding campaign over on Gamefound . We were sent an early prototype copy to check out, in addition to playing a demo with the game’s designer, David Thor Fjalarsson, to see if a tabletop game can capture and refine the Satisfactory experience down to the size of a kitchen table-sized factory. In Satisfactory: The Board Game...

EXCLUSIVE: For the Stars Images Showcase the Upcoming Space Sandbox Survival Multiplayer Game | IGN Fall Fan Fest 2026

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As part of IGN Fan Fest 2026: Fall Edition, we are proud to reveal five brand-new screenshots of For the Stars, Snail Games USA's upcoming space sandbox survival game that will have you exploring and settling planets, uncovering the secrets of alien civilizations, and much more. The images, which you can see below, show off some of For The Stars' different biomes, weapons, flora and fauna, vehicles, spaceships, and more. They also offer a glimpse into the multiplayer experience that allows friends to explore this universe together. Players will be traveling from planet to planet and establishing outposts to upgrade their tech, studying alien artifacts and natural phenomena, and surviving any challenges that come their way in an effort to get more powerful and "explore further into the unknown." Speaking of outposts, players will need to balance the needs of each area with proper laboratories, factories, and living quarters. Spacecraft will also need to be upgraded, an...

Riftbound: Radiance Hands-On Preview and Interview - Riftbound Embraces Complexity

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Riftbound’s final set of the year, Radiance, is finally upon us, and I went hands-on with the cards at a very early Pre-Rift tournament. This marks the League of Legends TCG’s fifth set, and features musically-inspired designs and brand new mechanics poised to disrupt the meta. I also had the chance to talk with Chengran Chai, the executive producer of Riftbound, to get some insight about the set straight from the source in a joint interview with Temple of Geek’s Myles Obenza. First, a quick recap of the new mechanics being introduced in Radiance, with some of Chai’s commentary: New Radiance Keywords: Disarm, Show Off, Deploy Disarm is the simplest of the new mechanics: When your unit with Disarm attacks , it reduces the might of an enemy unit at that battlefield, usually by one. It immediately made me think of Ahri’s original abilities, which is fitting, since the new green (Calm) Ahri, Confident, comes with Disarm. Her unit has a built-in buff when you reduce the Might of an enemy u...

Doom 2016 Composer Mick Gordon Says "F##k AI"

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Aussie composer Mick Gordon is highly regarded for his experimental approach to musical composition. For 2013's Killer Instinct he employed a kangling, a Tibetan instrument traditionally carved into a human femur or tibia, to build a theme for the skeletal Spinal character out of actual bones. For 2016's Doom he famously sampled real chainsaw noises to pull off the unique guitar riffs that elevated the game's soundtrack into a heavy metal masterpiece. However, when asked if he's considered incorporating any form of generative AI into his creative process, Gordon doesn't mince his words. To paraphrase the late Meatloaf, Gordon will do anything to create a great soundtrack, but he won't do that . "F##k AI," said Gordon, during an interview with IGN at PAX Australia 2026. Gordon can next be heard in Warhammer 40,000: Boltgun 2 when it's released on October 14, since he's contributed another bone-shattering banger to score the first-person shoo...

Doom 2016 Composer Mick Gordon Says He'd Return to the Doom Series "In a Heartbeat"

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Mick Gordon, the legendary Aussie composer who brought a headbang to every headshot in 2016's Doom and its 2020 follow-up Doom Eternal, has told IGN that he's open to the idea of contributing to future instalments in id Software's iconic shooter series. During an interview conducted at this weekend's PAX Australia, Gordon seemed to indicate that his involvement with Doom isn't necessarily done for good, despite the very public falling-out that occurred between the composer and Doom Eternal's development team in the wake of its release. "There are a lot of dominoes that would have to fall in a very specific way for that to occur," said Gordon. "If those dominoes ever fell in that way, I would. Of course. Within a heartbeat." Gordon didn't elaborate on exactly what those "dominoes" might be, but it's possible that disputes between the composer and Doom Eternal's executive producer Marty Stratton have yet to be fully resol...