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Why Turn-Based RPGs Are Resurging, According to Final Fantasy Resonance Devs

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Final Fantasy returning to turn-based combat through the upcoming Final Fantasy Resonance is a pretty big deal, even if you were just going off the reception to its initial reveal. Many folks, including myself, are thrilled to see the series' name attached to a game with an HD-2D art style and have the story of Brave Exvius get adapted in the form of Resonance. In my exclusive hands-on preview of Final Fantasy Resonance , I experienced first-hand just how its rethinking turn-based combat with a stagger system, the Job-like Visions, and intricate party customization. And I got to dig deeper into its inspirations, namely Final Fantasy V, in a conversation with producer Keisuke Nakashima and director Hiroto Furuya . There's also this lingering feeling that turn-based RPGs have had a resurgance in recent years. By no means did they ever go away – look at the continued success of Atlus RPGs (Persona, Metaphor, Shin Megami Tensei) and Square Enix's own (Octopath Traveler and Drag...

Meccha Chameleon, the New Hide-and-Seek Paint Game, Reaches 2 Million Copies Sold

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Viral hide-and-seek paint game Meccha Chameleon is celebrating 2 million copies sold with the launch of a new map later this week. Developer lemorion_1224 announced the sales figure update with a post on their Steam page . It's a quick thank you to the fans who have found the game, promising to gift them a new map at some point in the next few days. "2 million copies sold! Thank you so much!" a version of the statement posted to X/Twitter said. "A new map will be added in the second half of this week!" The party game, which lets players blend into environments by painting their bodies, released June 9 on PC via Steam. A separate Steam post from June 13, just two days ago, thanked fans for helping it reach 1 million copies sold. There's no denying that it's a strong start for the latest entry in the trend of multiplayer games known for their unique gameplay and low price point. Many online refer to this genre of game as "friendslop," and it...

Director Confirmed for Upcoming Dead by Daylight Movie

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The upcoming Dead by Daylight movie will be helmed by Icelandic film director Thordur Palsson (The Damned, The Valhalla Murders), using a screenplay from Alexandre Aja (director of Never Let Go, Crawl, and Piranha 3D) and David Leslie Johnson-McGoldrick (the writer of three films in The Conjuring series, and both Aquaman films). The news was announced during the Dead by Daylight 10th anniversary broadcast , with Blumhouse founder Jason Blum and producer Stephen Mulrooney joining Palsson on stage. "For me, the main thing is capturing the feeling of playing Dead by Daylight," said Palsson. "The main thing is I want to capture the feeling of looking over your shoulder. I want to capture the dread, the tension, the fear of what's waiting for you in The Fog." "I love horror that stays with you after it's over, and that's the cinematic experience we want to bring to the big screen for you guys." Iconic locations like The MacMillan Estate and Greenvil...

Dead by Daylight 10th Anniversary Broadcast: Everything Announced (Updating Live)

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As months of teases come to a head, Behaviour Interactive is ready to unpack major reveals with its big Dead by Daylight 10th Anniversary Broadcast, and we're here to gather all of the highlights. Through ups, downs, and steel beams named Jim, Dead by Daylight has survived 10 years as not only an endlessly mutating asymmetrical horror game but also an enormously popular multiplayer game in general. Since its original release on June 14, 2016, Behaviour has injected a collection of original Killers and Survivors, as well as an ever-expanding roster of licensed collaborations that have seen franchises like Child's Play, Halloween, The Texas Chainsaw Massacre, Resident Evil, Saw, Silent Hill, Alien, Five Nights at Freddy's, and many, many more enter the fray. As Dead by Daylight rolls out the welcome wagon for the long-awaited debut of Friday the 13th Killer Jason Voorhees , fans are hoping to see Behaviour celebrate its birthday with potential announcements for more license...

Pokémon North America International Championships Moving to Chicago in 2027

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After three years of calling New Orleans, Louisiana the home of the Pokémon North America International Championships (NAIC), the ever-growing tournament and event is moving to McCormick Place Convention Center in Chicago, Illinois in 2027. The news comes out of the closing ceremonies today at Pokémon NAIC in New Orleans. Though New Orleans has been “fantastic” in many ways, Chicago may be even better, said Chris Brown, The Pokemon Company’s (TPCi) Director, Global Esports and Events Producer. “It’s a world class city.” When planning events of this scale, TPCi looks at a few important factors: geographical accessibility, room for growth, and, casually speaking, vacationability. “Chicago checks all the boxes,” Brown said in a group interview. As far as geographical accessibility goes, New Orleans has direct flights from 55 different airports around the world from four different countries, according to FlightConnections.com . Chicago, on the other hand, has the largest airport in the U...

Super Mario Bros. Copy Sells for Record-Breaking $3 Million at Auction

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A copy of Super Mario Bros. just sold at auction for a record-breaking $3 million, making it the most expensive video game of all time. Heritage Auctions announced the sale Friday, confirming that the Professional Sports Authenticator (PSA) 9.6 A++ copy of the Nintendo game that kicked off Mario's platforming adventures had passed the previous $2 million record set in 2021 . It's also nearly double the price someone paid for a sealed copy of Super Mario 64 that same year . As noted by Heritage, this is the earliest confirmed sealed copy from Super Mario Bros.'s second production run, which featured a very specific gloss sticker upon its release in early 1986. That makes this a 40-year-old item that appeared almost out of nowhere – and in great shape. "It is only appropriate that the most significant video game in the world should bring the more impressive result in the history of the hobby," Heritage consignment director for video games Evan Masingill said in a ...

Rockstar Co-Founder Dan Houser Says There’s No Right Way to Play an Open-World Game

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Dan Houser doesn’t care that much if you get all the way to the story credits on his games, as long as you’re having fun in the worlds he’s created. “If someone enjoyed a game, that's great,” the Rockstar co-founder and Grand Theft Auto/Red Dead Redemption writer said at a panel at the Tribeca Festival in New York City on Saturday. “If you can’t finish a story, but you loved it in other ways: Great, I don't care. I mean, I would like it if you finish the story because I spent ages on it.
If you enjoyed it, that's enough for you.” Houser’s longtime creative partner Lazlow — who founded the multimedia studio Absurd Ventures with Houser after leaving Rockstar in 2020 — also sat on the panel, adding: “We also love burying very deep Easter eggs and games. Sometimes they take one or two years or longer for players to discover. I mean, we love burying stuff so deep that sometimes three or four years goes by, I'm like, ‘Maybe this makes it too hard to find.’ And somebody finds...