How 007 First Light's Quips and Quick Wits Make Bond Stand Apart from Agent 47
One of key the reasons developer IO Interactive is an inspired choice for adapting Ian Fleming's secret agent James Bond for a new video game is the team's work on the Hitman series. Focused on a variety of stealthy sandbox missions where you can use any method to take out targets hidden in lavish, exotic settings, Hitman's house gameplay style fits well with the conceit of a Bond adventure – especially as IO's flagship series already has plenty of 007 influence baked in. But for 007 First Light, the developer wanted to offer a different spin on the open-ended gameplay it refined across earlier Hitman games. Along with familiar action set-pieces and slick gun battles, First Light's character-first approach to missions will let you use Bond's social skills and resourcefulness to overcome challenges. This created an opportunity for the dev team to make a more social, personality-driven stealth-action game, one that gives you the tools to make the most of the tense...